![]() ![]() ![]() Frag Grenades: A standard hand grenade used by the Soldier, Demoman, Medic, Heavy, Pyro, Spy, Engineer, Assault and Guardian.Quake II is the classic and perfect FPS.Flash Grenades: A non-lethal grenade used by the Scout, Sniper and Hacker.Flamethrower: A military flamethrower used as the main weapon of the Pyro. ![]() Grenade Launcher: A grenade launcher used as the main weapon of the Demoman.Rocket Launcher: A rocket launcher used as the main weapon of the Soldier.Sniper Rifle: A sniper rifle used as the main weapon of the Sniper.Scattergun: A automatic double-barrel shotgun used as the main weapon of the Scout.It uses Bullets as ammo and the same model as the Machine Gun in Quake II, and has no recoil and a faster firing speed than its vanilla counterpart. To compensate for this, it has a higher rate of fire compared to the Nailgun, only uses one round of ammunition per shot instead of two, and uses hitscan bullets rather than projectile nails, hitting a target instantly. In addition to doing slightly less damage than the Nailgun, it also needs to be reloaded, with a clip size of 50 rounds for the Sniper and Assault and 75 for the Scout. It replaces the Nailgun from the original Team Fortress and does 8 damage per shot. Machine Gun: A machine gun used by the Scout, Sniper and Assault.It does 6 damage per pellet across 24 pellets, doing 144 damage per shot if all pellets connect. Super Shotgun: A double-barrel pump-action shotgun used by the Medic, Heavy, Engineer and Guardian, similar to the one from the original Team Fortress.It does 5 damage per pellet across 12 pellets, doing 60 damage per shot if all pellets connect. Shotgun: A single-barrel pump-action shotgun used by the Soldier, Demoman, Pyro, Spy and Hacker, similar to the one from the original Team Fortress.Due to the Engineer's low health and armour and the weapon's short range and slow swinging speed, this strategy should only be used as a last resort or to deal with a single enemy in close-quarters combat without wasting ammo. In combat, it does 175 damage per hit, being able to kill a fully armoured Heavy in three hits, compensating for its very short range. #Quake ii guns upgradeThe only true melee weapon in the game, it is primarily used by the Engineer to build, repair and upgrade his buildings, as well as repair and upgrade a teammate's armour. It uses the same model as the Blaster in Quake II, and has higher damage and a slightly faster firing speed than its vanilla counterpart. However, with its low damage, slow projectile and slow firing speed, the Blaster remains a sidearm and should not be used as a primary weapon unless absolutely necessary. Unlike the Axe, which was a weapon of purely last resort or a humiliation weapon, the Blaster, having a projectile attack and unlimited ammunition, can also be used for long-range harassment and lighting up dark areas without using flares, as well as interacting with environmental obstacles. It replaces the Axe from the original Team Fortress and does 20 damage per shot.
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